| amisha gadani | ||||||||||||||||||||||||||
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| KINETIC AND INTERACTIVE | |
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"Porcupine Dress" kinetic interactive wearable. 2010. click for larger image The second in my series of defensive gowns, the Porcupine Dress allows the user to imitate the defensive quill-erecting behavior of a porcupine. Over thirty oven-baked, hand-painted quills prick up when the wearer detects a threat and bends their back in almost fetal position. In this way the user braces themselves for the possibility of an attack while simultaneously decreasing the probability of an attack by the sudden and alarming display. Created for the Geek Arts and Green Innovators Festival in the Pittsburgh Glass Center, this piece is designed to camouflage to a cocktail party and to erect it's quills when I'm intimidated. |
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"Blowfish Dress" kinetic interactive wearable. 2008. click image for video + larger image While browsing through a book of marine images, I was inspired by the sudden and quite comical defense system of blowfish. I began to muse of ways in which humans could benefit from and appropriate these behaviors and so came up with this project. My defensive dress has four rip-stop nylon bladders connected to four muffin fans that inflate when I make a fist and connect the two black leads snaking around my arm into my hand. Appearing long, dark and elegant at rest, the dress transforms as the bladders inflate causing the outer layer to slip back and expose the vibrant and stunning teal skirt beneath. Created for the Exploratorium wearable art show, 2nd Skin, this piece is designed to camouflage to a cocktail party and to inflate like a blowfish when I'm intimidated. The dress, also called "a N.I.C.E. dress", was covered by CNet and will be published in a book entitiled Future Fashion: Innovative Materials and Technology by the Barcelona-based publishing house, maomao Publications. |
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"Single Flock" kinetic sculpture. 24"x60". 2007. click image for video Heavily influenced by the sinuous animals of the sea, the simple movement of linked tubes and seductive motion of fabric in the piece encourage the viewers to understand the work as both sculpture and creature. Each individual component is comprised of a series of linked copper tubes ending with a thin slice of sheer red fabric. These 20-25 components are then attached to a gear system controlled by a single motor-- the "brain" of the creature. The dynamic and rhythmic movement of the linkages, resulting in the naturalistic sway of the fabric produces an illusion of a life; shimmering, swaying and forever trying to slither its way off the wall. |
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"Electric Grass" interactive installation 18"x 16". 2005.
By using the weak electric charge of the body, viewers can run their hands over the grass bed to reveal a pattern of lights in the adjacent panel. The grass acts as a weak conductor of electricity allowing a visitor's touch to body completes the circuit and causes a personalized light display based on the vistors interaction. |
| VIDEO |
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"Monster" video installation. 11:58 minutes on loop. 2007. click image for video In this piece, "Monster", I create creatures that move by no external manipulation but by the rules of fluid dynamics and gravity. Employing these natural forces, I am able to mimic the subtle movements of drifting sea creatures and induce the perception of life in the seductive, sinking forms. |
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"Monster(1)" video. 5 min. 2006. click image for video Stemming from a passion in curvaceous natural forms and flows, I have created a video that explores the formal qualities of fabric in water. In my video, the sensual underwater movements of fabric entrance the viewer and relate to images of similarly moving aquatic creatures. Perception of the identity of the forms seem to flicker between fabric to sentient fabric and then sentient creatures. Image of video at Pittsburgh's PNC Park stadium jumbotron. |